Why dedicated for game servers?
Game servers live and die by the tick: the fixed heartbeat that simulates the world. Miss ticks and players feel rubber-banding, hit-reg misses, and "lag" they'll blame on you. On shared or virtualized hosting, a stranger's workload can steal exactly the CPU time your ticks needed. On dedicated hardware, nothing competes with your game.
What makes a good game host?
For most games, clock speed beats core count: the main simulation loop is single-threaded, so one fast core outruns many slow ones. Then enough RAM per instance (modded worlds are hungry), SSD/NVMe for world saves, and a network with short, stable routes to your player base. We block no ports, so every game just works.
What Popular Games Actually Need
Rules of thumb from the servers our clients actually run. Player counts, plugins, and mods shift the numbers; tell us your game and community size and we'll size it with you.
Minecraft
Java & BedrockOne fast core carries the main world thread, and RAM decides how big your world (and modpack) can get. Paper/Purpur + fast clocks = happy players.
FiveM
GTA V roleplayBusy RP cities stream gigabytes of custom cars, maps, and scripts. Per-core speed keeps the city simulation smooth; fast disks keep joins quick.
Rust
Survival at scaleMap generation and wipe days hammer CPU and disk at once. Plan RAM per instance and put world saves on NVMe so wipe day is hype, not downtime.
CS2 & Source Games
Competitive FPSCompetitive players notice every missed tick. Consistent high clocks and clean routes keep hit registration honest, round after round.
ARK: Survival Ascended
& heavily modded gamesThe hungriest servers on this list. Pick a chassis with serious RAM headroom and let the mods breathe; everything else follows.
Palworld
& co-op survival hitsMemory usage climbs as bases and Pals multiply. Start at 16 GB, keep room to double, and restart schedules become optional instead of survival.
Latency is a location problem
No tuning fixes a bad route. From our Tier-3 Amsterdam data center, traffic rides 5.5 Tbps of capacity through Tier-1 carriers and one of the world's largest internet exchanges: single-digit milliseconds to most of Western Europe and strong transatlantic paths. Test the network yourself before you commit.
Dedicated Servers We Recommend for Gaming
Picked for per-core speed and RAM headroom, the two things ticks care about. Every server includes 100 TB of monthly bandwidth on a dedicated 1 Gbps port, full root access, and free KVM/IPMI.
1 x Intel E3-1246v3
4 Cores, 8 Threads, 3.50 GHz- 7,282 PassMark CPU score
- 16 GB memory (Max 32 GB)
- 2 x 240 GB SSD default storage
- High 3.5 GHz clock speed
Four cores at 3.5 GHz give a small Minecraft, Rust, or CS2 community the tick rates it needs, at entry-level cost.
Configure & order Full specs & detailsDual Intel E-2146G
6 Cores, 12 Threads, 3.50 GHz- 13,275 PassMark CPU score
- 32 GB memory (Max 128 GB)
- 2 x 1 TB SSD default storage
- Fastest clocks in our lineup
Six cores at 3.5 GHz. The fastest clocks in our lineup keep busy 64+ player servers hitting every tick, every time.
Configure & order Full specs & details1 x AMD EPYC 7313
16 Cores, 32 Threads, 3.00 GHz- 39,091 PassMark CPU score
- 32 GB memory (Max 256 GB)
- 2 x 240 GB SSD default storage
- Ideal for multi-server networks
32 modern EPYC threads and up to 256 GB RAM run an entire network of game servers side by side: lobbies, minigames, voice, and web.
Configure & order Full specs & detailsBuilding a multi-server network? Talk to an engineer · or see the full lineup with live pricing.
Full Control for Admins and Communities
Any Panel, Any Mod, Any Port
Full root access runs Pterodactyl, AMP, or plain command-line servers with every plugin and modpack your community wants. We block no ports, so game ports, query ports, and voice all just work.
Recover From Anything
Free KVM/IPMI console access even when the OS is down, instant reinstalls from 40+ operating systems, and remote reboot in a click.
Grow Into a Network
Add servers as your community grows and link them over a private 1 or 10 Gbps LAN: lobbies, game worlds, voice, and web on one fast internal network.
Game Server Hosting FAQ
Prioritize clock speed and RAM over core count, because the main world thread runs on one core. Our Xeon E-2146G (six cores at 3.5 GHz) is the tick-rate pick for busy or modded worlds; the Xeon E3-1246v3 covers smaller communities at entry cost. Budget 4–8+ GB RAM per busy world, and considerably more for large modpacks.
Yes, and it's one of the best reasons to go dedicated. A panel like Pterodactyl isolates each game server in its own container with CPU and RAM limits, so one busy instance can't starve the others. Threads and RAM set the ceiling: a 32-thread machine hosts an entire minigame network.
No, and we'd rather tell you that plainly than sell you a promise. We don't offer DDoS protection. If your community is a frequent target, front your server with a game-aware protection service of your choice; our job is giving you honest hardware and a premium network underneath it.
Amsterdam is one of the best-connected places on the internet: most of Western Europe sits within single-digit milliseconds, the wider EU typically under ~30 ms, and transatlantic routes are short and stable. The honest answer for your specific player base is a ping test, so test our network before you order.
Almost always. Game traffic is small per player (tens of kilobits each), so even a packed server rarely dents 100 TB. If your community also serves big modpack downloads, voice, and media, a True-Unmetered port makes bandwidth a flat line item instead of something to watch.
Yes. With Pterodactyl (or similar) you can hand out isolated game instances with their own limits and panels; many hosting communities start exactly this way. Add extra IPv4 addresses at checkout if customers need dedicated endpoints, and remember: no ports are blocked on our side, so any game works.
Ready for a server your players will feel?
Configure your dedicated server online, or talk it through with one of our engineers first.

