Dedicated Game Servers

High-Clock Hardware and Low-Latency EU Routes for Communities That Take Their Game Seriously

Why dedicated for game servers?

Game servers live and die by the tick: the fixed heartbeat that simulates the world. Miss ticks and players feel rubber-banding, hit-reg misses, and "lag" they'll blame on you. On shared or virtualized hosting, a stranger's workload can steal exactly the CPU time your ticks needed. On dedicated hardware, nothing competes with your game.

What makes a good game host?

For most games, clock speed beats core count: the main simulation loop is single-threaded, so one fast core outruns many slow ones. Then enough RAM per instance (modded worlds are hungry), SSD/NVMe for world saves, and a network with short, stable routes to your player base. We block no ports, so every game just works.

Every Game Stresses Hardware Differently

What Popular Games Actually Need

Rules of thumb from the servers our clients actually run. Player counts, plugins, and mods shift the numbers; tell us your game and community size and we'll size it with you.

Minecraft

Java & Bedrock
High clock speed4–8+ GB RAM per world

One fast core carries the main world thread, and RAM decides how big your world (and modpack) can get. Paper/Purpur + fast clocks = happy players.

FiveM

GTA V roleplay
Strong single-thread16–32 GB RAMNVMe for assets

Busy RP cities stream gigabytes of custom cars, maps, and scripts. Per-core speed keeps the city simulation smooth; fast disks keep joins quick.

Rust

Survival at scale
~16 GB RAM per instanceCPU + SSD/NVMe

Map generation and wipe days hammer CPU and disk at once. Plan RAM per instance and put world saves on NVMe so wipe day is hype, not downtime.

CS2 & Source Games

Competitive FPS
Tick stabilityConsistent clocksLow latency

Competitive players notice every missed tick. Consistent high clocks and clean routes keep hit registration honest, round after round.

ARK: Survival Ascended

& heavily modded games
RAM above all32–64 GB per instance

The hungriest servers on this list. Pick a chassis with serious RAM headroom and let the mods breathe; everything else follows.

Palworld

& co-op survival hits
16–32 GB RAMMemory grows over time

Memory usage climbs as bases and Pals multiply. Start at 16 GB, keep room to double, and restart schedules become optional instead of survival.

Latency is a location problem

No tuning fixes a bad route. From our Tier-3 Amsterdam data center, traffic rides 5.5 Tbps of capacity through Tier-1 carriers and one of the world's largest internet exchanges: single-digit milliseconds to most of Western Europe and strong transatlantic paths. Test the network yourself before you commit.

Clock Speed First

Dedicated Servers We Recommend for Gaming

Picked for per-core speed and RAM headroom, the two things ticks care about. Every server includes 100 TB of monthly bandwidth on a dedicated 1 Gbps port, full root access, and free KVM/IPMI.

The community starter

1 x Intel E3-1246v3

4 Cores, 8 Threads, 3.50 GHz
  • 7,282 PassMark CPU score
  • 16 GB memory (Max 32 GB)
  • 2 x 240 GB SSD default storage
  • High 3.5 GHz clock speed

Four cores at 3.5 GHz give a small Minecraft, Rust, or CS2 community the tick rates it needs, at entry-level cost.

Configure & order Full specs & details
Best for Tick Rates The tick-rate champion

Dual Intel E-2146G

6 Cores, 12 Threads, 3.50 GHz
  • 13,275 PassMark CPU score
  • 32 GB memory (Max 128 GB)
  • 2 x 1 TB SSD default storage
  • Fastest clocks in our lineup

Six cores at 3.5 GHz. The fastest clocks in our lineup keep busy 64+ player servers hitting every tick, every time.

Configure & order Full specs & details
The network host

1 x AMD EPYC 7313

16 Cores, 32 Threads, 3.00 GHz
  • 39,091 PassMark CPU score
  • 32 GB memory (Max 256 GB)
  • 2 x 240 GB SSD default storage
  • Ideal for multi-server networks

32 modern EPYC threads and up to 256 GB RAM run an entire network of game servers side by side: lobbies, minigames, voice, and web.

Configure & order Full specs & details

Building a multi-server network? Talk to an engineer  ·  or see the full lineup with live pricing.

Run It Your Way

Full Control for Admins and Communities

Any Panel, Any Mod, Any Port

Full root access runs Pterodactyl, AMP, or plain command-line servers with every plugin and modpack your community wants. We block no ports, so game ports, query ports, and voice all just work.

Recover From Anything

Free KVM/IPMI console access even when the OS is down, instant reinstalls from 40+ operating systems, and remote reboot in a click.

Grow Into a Network

Add servers as your community grows and link them over a private 1 or 10 Gbps LAN: lobbies, game worlds, voice, and web on one fast internal network.

Answers Before You Order

Game Server Hosting FAQ

Which server should I pick for Minecraft?

Prioritize clock speed and RAM over core count, because the main world thread runs on one core. Our Xeon E-2146G (six cores at 3.5 GHz) is the tick-rate pick for busy or modded worlds; the Xeon E3-1246v3 covers smaller communities at entry cost. Budget 4–8+ GB RAM per busy world, and considerably more for large modpacks.

Can I run several game servers on one machine?

Yes, and it's one of the best reasons to go dedicated. A panel like Pterodactyl isolates each game server in its own container with CPU and RAM limits, so one busy instance can't starve the others. Threads and RAM set the ceiling: a 32-thread machine hosts an entire minigame network.

Do you offer DDoS protection?

No, and we'd rather tell you that plainly than sell you a promise. We don't offer DDoS protection. If your community is a frequent target, front your server with a game-aware protection service of your choice; our job is giving you honest hardware and a premium network underneath it.

What latency will my players see?

Amsterdam is one of the best-connected places on the internet: most of Western Europe sits within single-digit milliseconds, the wider EU typically under ~30 ms, and transatlantic routes are short and stable. The honest answer for your specific player base is a ping test, so test our network before you order.

Is 100 TB of bandwidth enough for game servers?

Almost always. Game traffic is small per player (tens of kilobits each), so even a packed server rarely dents 100 TB. If your community also serves big modpack downloads, voice, and media, a True-Unmetered port makes bandwidth a flat line item instead of something to watch.

Can I resell game hosting to others?

Yes. With Pterodactyl (or similar) you can hand out isolated game instances with their own limits and panels; many hosting communities start exactly this way. Add extra IPv4 addresses at checkout if customers need dedicated endpoints, and remember: no ports are blocked on our side, so any game works.

Ready for a server your players will feel?

Configure your dedicated server online, or talk it through with one of our engineers first.